The Force lies in cinema effects
Video-game software publisher LucasArts was formed in 1982 by filmmaker George Lucas as the interactive division of his state-of-the-art, multifaceted entertainment enterprise.
Since its inception, LucasArts has consistently leveraged Lucasfilm's movie heritage to create games that combine vital film elements - storytelling, character development and vivid settings - with interactive game play.
Its latest film-based video game offering, Star Wars Episode III: Revenge of the Sith for Xbox, delivers that same formula.
Released two weeks before the film was shown worldwide in May, the title features third-person character action game play.
Playing either Anakin Skywalker or Obi-Wan Kenobi, a gamer can battle through 16 levels against various enemies in fierce lightsabre duels at locations inspired by the film. Bonus missions are also provided.
The game also references some of the cool bits of the film about how Anakin became Sith Lord Darth Vader.
The game ultimately leads to a final confrontation between good and evil.
An energy meter monitors how strong the Force is with each Jedi. A player can also unlock certain special features that offer additional powers to the Anakin and Obi-Wan characters.
The game's multiplayer functions include 'co-op' missions and a 'versus' mode. Gripping sound effects from the film created by Skywalker Sound and an authentic Star Wars soundtrack intensify the action.
The controls are easy to learn. Players are also taught different combat moves as the game progresses.
But the different missions finish too quickly.
Experienced players will also find limited response from the characters and unwanted, repetitive game play during combat.
LucasArts Star Wars Episode III: Revenge of the Sith for Xbox
Pros: Good graphics, music and sound effects
Cons: Too easy for advanced players and awkward, repetitive game play