• Wed
  • Sep 24, 2014
  • Updated: 3:40am

Sound Bites

PUBLISHED : Sunday, 01 July, 2007, 12:00am
UPDATED : Sunday, 01 July, 2007, 12:00am

The Happiest Hour is a multimedia project that involves a grand orchestra of old-school video game consoles making music. Can you tell us more about this work that won you a place in the Bloomberg Emerging Artists Programme?


Samson Young: 'I came up with the idea for The Happiest Hour when I was playing around with one of those obsolete Game Boys from the 1980s. They have simple eight-bit sound chips compared to the complicated wiring of the PS2s and PS3s kids play with nowadays. It's not that hard to rewire the Game Boy and have it play something different.


'Our objective is to expose our art form to the public. Local art tends to stay within an enclosed circle, and we don't want it to be so exclusive. That's why we're planning for our performance to be in a public space. We plan to use more than a hundred different toys for the performance. Right now, we're just rewiring five black-and-white Game Boys.'


Christopher Lau: 'The performance will be audiovisual. Samson will compose the music and I will create the visual effects. We're experienced in working together with cross-discipline art.'


Young: 'The media always portray childhood as a completely happy and carefree period. With The Happiest Hour, we express the dark side of childhood people don't normally touch on. It's not supposed to be depressing, but we want to convey that childhood is not as perfect as it's made out to be.'


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