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Nintendo

State of play

4-MIN READ4-MIN
SCMP Reporter

A common experience for anyone who frequents a gym is the loss of motivation. It's a shame not everyone can afford a personal trainer to push, prod and ensure one gets a good workout and achieves steady progress.

Dance and sports-simulation video games designed for the home can help you break a sweat and enjoy the experience with family and friends, but these serve only as karaoke-style alternatives.

What if the software were the trainer? That is the aim of Nintendo's soon-to-be-released Wii Fit, the first in a new generation of exercise video games - known as exergames. The game uses a Wii-console exclusive, pressure-sensitive pad called the Wii Balance Board, which measures shifts in weight and posture. It incorporates three balance tests, including for agility and standing on one leg, and its design resembles oversized weighing scales.

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Wii Fit software delivers a variety of avatar-assisted fitness mini-games, including yoga, push-ups, football heading, ski jumping, ball rolling and hoop twirling.

These programs were designed to deliver a mix of cardiovascular and strengthening exercises, the results of which can be recorded and compared by the user in the system.

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'Wii Fit is something anyone can play and is very different from anything we've seen so far,' says the game's designer, Shigeru Miyamoto, director and general manager of Nintendo's entertainment analysis and development unit.

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