Mimana Iyar Chronicles

PUBLISHED : Friday, 14 May, 2010, 12:00am
UPDATED : Friday, 14 May, 2010, 12:00am

This is a cautionary review to warn all gamers that there are some games that should be avoided at all costs, and Mimana Iyar Chronicles for the Sony PlayStation Portable is such a game. The game is a translated Japanese fantasy role playing game (RPG) with a dash of harem/dating sim game play.

Basic game play is fairly simple; you have control over one character - the protagonist Crais - with other members of your party controlled by a very inept AI.

During battles, you hack and slash at stereotypical RPG monsters such as jellies, shell monsters and giant crabs in a wide horizontal battle field. Your AI-controlled companions meanwhile stand around and get pummeled by monsters until they final decide to move or you come to their rescue.

The action centres around a hub town that is surrounded by dungeons and caves you have to crawl through to complete mission objectives.

The repetitive dungeon crawling would be fine if there was a map system to help with directions.

The characters don't develop beyond the stereotypical in the game, which makes them boring.

Mimana's one redeeming feature is that it has some very good voice acting. But the developers manage to spoil this by having the characters reiterate lines and catch-phrases over and over again to the point of extreme annoyance.

This is probably the most boring RPG ever developed. This is a genre that is supposed to give gamers a deep and immersive experience in a rich and vast world. Unfortunately, that fails to materialise. The game lasts roughly between 17 to 20 hours (very short for a RPG) and for most of it there is barely any plot development.

Rarely does a game that has a word in the title that reflects the likely reaction a Hongkonger might make after several hours of playing it. But Mimana Iyar Chronicles, at the end of the day, will probably have you muttering, 'I-yar.'