There's a market for female characters
I am writing in response to the article 'Games lack girl power' (Young Post, September 10). It is about the discrimination against female characters in video games, where their abilities are far inferior to their male counterparts. It was a very interesting topic and I hadn't thought about it before.
Traditionally, Hong Kong men believe they are stronger than women. It's the same in Japan, where most of the video games are made.
In my opinion, video game companies have ignored the female market. Youngsters, whether they are boys or girls, like to play computer games. If there is a good balance between the skills and numbers of male and female characters, more girls will be attracted to video games. This means the companies can make more profits.
Kelvin Lam Kin-wang, Tsuen Wan Government Secondary School
From the Editor
Thank you for your letter, Kelvin. This article provoked some discussion among Young Post staff, too. So I want to say the following remarks are entirely my views. When computer games first started to come out, they were unashamedly aimed at a male market. So that would explain some of the stereotyping of female characters.
But, on the other hand, women are always going to be physically weaker than men unless in some sci-fi future we find ways to change their physical make-up. It's a fact of life that we can't wish away. This is why male athletes compete against males and females against females. It is always difficult to navigate the gender divide simply because it is sexist and it riases questions of individual ability.
But as more girls start to play these kinds of games, the game designers are changing their way of thinking. Hopefully gender equality will come to the joystick soon.