Missing the manga action
From a marketing standpoint, releasing a two-part series just a month apart is genius. You simply ride the hype of the first release and hope it lasts or picks up steam by the second.
That was precisely the strategy with the release of Gantz and Gantz: Perfect Answer. But marketing strategies are one thing, delivering a live-action adaptation worthy of the mega-popular manga series is another.
In Perfect Answer, the Gantz orb is gradually losing power. But the war it wages against aliens is nowhere near complete. Gantz summons people who are supposed to be dead on missions to wipe out aliens on earth. A mini-Gantz begins to target humans - past players skilled in battle - effectively building a stronger army against the aliens.
Kurono (Kazunari Ninomiya) plays the game well, and makes it his mission to score 100 points to resurrect his friend Kato (Kenichi Matsuyama), who was eliminated in the previous chapter.
The film begins at a snail-like pace and gun battles are punctuated with melodramatic dialogue and tears. And the montage review of the first instalment drags on - the viewer is kept waiting far too long for some real gaming action.
The CG effects are outdated - think liquid gel morphing from Terminator 2 - as is the idea of fighting an entity that looks and talks just like you.