Game review – Torment: Tides of Numenera is much more than a nostalgic tribute to predecessor
The spiritual successor to Planetscape: Torment, which raised almost US$5 million in crowdfunding, focuses more on information gathering than fighting and is complex game that will need a few plays to get the full effect

inXile Entertainment
4.5/5 stars
Torment: Tides of Numenera exemplifies that most modern of creative success stories: the Kickstarter smash hit. Developed by inXile Entertainment (the team behind Wasteland 2) it was launched on the crowdfunding platform in 2013 and reached its full US$900,000 target after only six hours. By the end of the campaign it had raised almost US$5 million.
Why such fervid interest? Torment: Tides of Numenera is the spiritual successor to the renowned 1999 role-playing game Planescape: Torment, which, alongside other classics such as Baldur’s Gate, helped redefine the genre.
Its narrative took in a multiverse of coexisting dimensions, it featured a rich cast of well-drawn characters and an emphasis on dialogue rather than battle. As you’d expect from that game’s spiritual successor, Torment: Tides of Numenera is a bizarre mishmash of worlds and themes.