Review | Game review: Marvel vs Capcom Infinite – a more beginner-friendly fighter, but at what cost?
From Iron Man and Captain America to Ryu and Rocket Raccoon, MvCI combines multiple franchises in another hyper-accelerated tag-team brawler that is easier to get into than before, but lacks the nuances of its predecessors
Marvel vs Capcom: Infinite
Capcom
3 stars
Over the course of two decades, the Marvel vs Capcom franchise has mutated into a sprawling tapestry of exuberant brawling. Its unifying theme seems to be frantic excess, with overflowing character rosters, screen-filling hyper combos and mob-handed tag-team battles. “Gonna take you for a ride!” declared Marvel vs Capcom 2’sjazzy character selection screen, and while the shield-tossing, hellfire-dousing action could occasionally be chaotic to the point of confusion, it was certainly never dull.
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Now here comes a new challenger, six years on from previous instalment Ultimate Marvel vs Capcom 3 (a buffed-up version of the third instalment that boosted its character count to an impressive 48). In Marvel vs Capcom: Infinite (available on PlayStation 4, Xbox One and PC), the conflict implied in the title has become inextricable. The diabolical team-up of Marvel supervillain Ultron and Capcom’s Sigma, the lantern-jawed nemesis of Mega Man, has forcibly fused the two corporate universes together, creating an uncanny hybrid dimension.