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“Lucia” is seen in this still from the trailer for Grand Theft Auto 6, which Rockstar Games will release in 2025. The first playable woman character in the series, she represents a growing focus on diversity and inclusion in video gaming. Photo: AFP

How Grand Theft Auto 6 trailer shows diversity and inclusivity in video gaming has hit a high point

  • ‘Lucia’, the first playable woman character in the notoriously violent and sexist Grand Theft Auto series, caps a wider trend towards inclusivity in gaming
  • Studios are employing sensitivity readers to make sure content is respectful to different cultures, and are promoting recruitment from diverse backgrounds
Video gaming

The most notorious, violent and often sexist video game Grand Theft Auto is finally introducing a playable woman character into its testosterone-fuelled world, capping a wider trend towards more inclusivity in the gaming industry.

The pressure is coming from players demanding wider representation and from a new generation of game designers sensitive to the issue.

The result is “Lucia”, who featured in a trailer released on Tuesday for the Grand Theft Auto VI game that Rockstar Games will release in 2025.

Grand Theft Auto has often been a lightning rod for criticism but the wider industry has hardly been a beacon of light.

Major sexual-harassment scandals engulfed video gaming companies Activision Blizzard and Ubisoft in recent years.

And activists have long complained of a lack of diversity among staff at gaming companies, and often stereotyped depictions of minorities within games.

The industry, however, has listened and change is coming.

Ashley Reed, lead writer at Respawn Entertainment for the Apex Legends game, said the industry was “becoming more aware” of how women in particular were objectified.

“A lot of the people who are working in games now are people who grew up with video games, saw that and said: ‘That doesn’t appeal to me,’” she said.

A still from the Grand Theft Auto 6 trailer. Photo: AFP

Studios desperate to avoid public shaming have begun to employ sensitivity readers to make sure content is respectful to different cultures – though critics regard them as akin to censors.

The studios are also hiring inclusion managers to promote recruitment from diverse backgrounds and inject more knowledge into their creative teams – Ubisoft began this in 2021.

“My role is really to explain to them how their ideas will be perceived, and how they can avoid falling into traps that can create stereotypes,” says Jennifer Lufau, a French video game inclusion consultant.

A still from the Grand Theft Auto 6 trailer. Photo: AFP

Lufau, who is also founder of Afrogameuses, an association advocating for better representation of black women in the video game industry, said the major studios are asking themselves real questions about inclusivity.

“The trigger comes mainly from the players,” she said.

She cites as an example the “bad buzz” around Animal Crossing, Nintendo’s social interaction game, which rocketed in popularity during coronavirus pandemic lockdowns.

A woman from Denver in the US, Taniesha Bracken, launched an online petition in 2020 when she noticed her black character could not choose to have afro hair.

Tens of thousands joined her and eventually Nintendo changed their options.

“I can’t believe it, but Nintendo listened to us,” wrote Bracken at the time. “We got more inclusive hairstyles! I cried when I found out.”

Although big studios have the money and resources, the impetus for change is often felt earlier in the smaller, independent studios.

“You can’t compete with the very big studios on their home turf,” said Oskar Guilbert, co-founder and CEO of the French studio Don’t Nod.

A still from the Grand Theft Auto 6 trailer. Photo: AFP

His studio caused a sensation in 2015 with the Life is Strange series for its groundbreaking representation of LGBTQ characters.

“We have to find our difference, and that’s how we found it,” he said.

He said the game was rejected repeatedly before Japanese publisher Square Enix took a chance.

Native languages and indigenous peoples are also highlighted by Don’t Nod.

Alaskan Tlingit people feature in the game Tell Me Why and one of the actors in Banishers took lessons in Scots Gaelic to make sure he got the pronunciations right.

But not everyone is happy with the greater sensitivity in games.

British YouTuber HeelvsBabyface went viral in September with a rant about Starfield, a game that allows players to choose their gender and their pronoun.

He accused the game-makers of dragging players away from the immersive world with “pronouns, gender ambiguity” and “current Californian b******t”.

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