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Video games as a global spectator sport

There is a new breed of professional armchair athlete. Make some room for the e-sport heroes

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Above and below: artwork and gameplay from StarCraft II.
Alan Yu

An Olympic event it isn't (yet) but professional video game playing, or e-sport, is fast becoming a global spectator sport. According to a recent report from research company IHS, the number of e-sport viewing hours nearly doubled, from 1.3 billion in 2012 to 2.4 billion last year. With the city's second Esports Tournament just around the corner (at Kitec on August 30 and 31) and a prize pool of HK$1.5 million up for grabs, we've put together a beginner's guide on how to enjoy the four games on show - StarCraft II, League of Legends, Ultra Street Fighter IV and Hearthstone: Heroes of Warcraft. Let the games begin.

 

Gather enough resources to build a base and train an army to destroy enemy's units and buildings.

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You play as one of three races: Terran (humans), Protoss (aliens with advanced technology and abilities) or Zerg (swarms of insect-like aliens.)

Kim Dong-hwan, aka viOLet, a professional South Korean StarCraft II player and the first to get a US visa normally reserved for athletes. He plays as Zerg.

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Apart from playing and watching other video games - a lot - it helps to understand the strengths and weaknesses of the races.

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