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Loneliness: the latest economic niche opening up in China

Young people in big cities ‘seeking emotional outlets by embracing loneliness and consuming loneliness’, report finds

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Jodie Zhou sings a song at a mini Karaoke box in a shopping centre in Beijing. Photo: Simon Song
Jane Caiin Beijing

Kelly Hui, a 26-year-old photographer, shares a 60 square metre flat in Shenzhen with a flatmate, but they seldom talk.

Her most constant companion is, instead, a virtual frog found in the Japanese smartphone game Tabikaeru: Travel Frog.

Even though there is no official Chinese version available yet, the game has been the top free simulation game on the mainland Apple App Store for months. The game has been downloaded more than 10 million times around the world in the three months since it was launched in November, according to developer Hit Point, with Chinese players accounting for 95 per cent of those downloads. 

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The main protagonist is a frog that goes on adventures around Japan. Players collect clover that grows in the frog’s garden so they can buy supplies for the frog’s journeys.

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In return, the frog sends players souvenirs and snapshots during its trips. Users cannot control when the frog chooses to go on its adventures.

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