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Esports
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E-sports is here to stay so it’s time we began to understand how it got here, who is behind it and what exactly it is

SCMP Sport launches a series of articles looking at the who, what, how and why of the burgeoning e-sports industry

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E-sports is here to stay, in some form or another. Photos: HandoutPlease join us in the chat section and let us know your thoughts on e-sports in Hong Kong, e-sports in the wider world, and what exactly e-sports is to you.
Steven Quinn

E-sports is shaping lifestyles, careers, investment and even government policy around the world.

Game developer Activision Blizzard’s international city-based franchise, Overwatch League, is full-steam ahead, with teams reportedly selling for up to US$20 million.

Chinese internet giant Tencent has announced plans to invest US$15 billion into Chinese e-sports in the next five years. And the Hong Kong Tourism Board is presenting its HK$35 million e-sports gambit – the e-sports and K-pop music festival – this weekend in the Coliseum.
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They are all part of a broader trend sweeping the worlds of sports, business and media from Los Angeles to Shanghai.
E-sports events have become massive spectacles attended by tens of thousands of fans.
E-sports events have become massive spectacles attended by tens of thousands of fans.

Announcements are made weekly of million-dollar prize pools, celebrity team owners (Shaq, Ashton Kutcher), massive team sponsorship deals (Coca-Cola, McDonald’s, Vodafone) and serious investments from major media companies (Modern Times Group, Facebook).

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The business world is giddy at the prospect of tapping into that most lucrative but tricky of demographics: millennials.

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