Overwatch League strives for professionalism as e-sports grabs a global foothold
SCMP Sports’ e-sports series continues with a look at the development of Activision Blizzard’s Overwatch League

Blizzard aims to take e-sports to the next level, raising e-sports players to the heights of celebrity enjoyed by their counterparts in traditional sports, and carving out a place for e-sports in business and society. OWL Commissioner Nate Nanzer and the league’s teams say they will do this by professionalising the scene, combining expertise and massive investment from traditional sports and media organisations with the passion of the small endemic e-sports organisations and the legions of fans that drive the community.
The company recently announced the first seven cities and their teams: Shanghai, Seoul, New York, Boston, Miami/Orlando, LA and San Francisco. Owners of the first teams feature some of the biggest names in sports – Robert Kraft of Kraft Group and the New England Patriots, and Jeff Wilpon of Sterling VC and the New York Mets; major internet and entertainment companies – NetEase and Kevin Chou of Kabam; and also three endemic e-sports organisations – NRG E-sports, Misfits Gaming and Immortals.

However, many in the community have voiced concerns about Blizzard’s approach to the league. Criticism and doubts on the viability of the endeavour boil down to four main points.
Firstly, the logistics of a city based league which spans multiple continents, with teams from Shanghai or Korea, for example, needing to regularly travel to US, Latin American and Europe cities.