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League of Legends World finals tickets gone in seconds, showing how e-sports continues to boom in China

The latest data estimates around 560 million Chinese – or seven in 10 of the country’s online population – are gamers, on average spending US$143 annually on games

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Team Mainland China wins the Return of the Legends tournament during the E-sports & Music Festival HK at the Hong Kong Coliseum in August. Photo: Dickson Lee
Celia Chenin Shenzhen

Tickets for this year’s upcoming League of Legends’ World Championship – being held in Beijing next month – sold out within seconds of going on sale on official channels, with touts reportedly already reselling them in some cases for twenty times face value.

League of Legends, a computer game where multiplayers battle it out against enemies and kill monsters online, is considered the world’s most-watched video game.

The World Championships attracts millions of fans watching the action unfold online, and only the very luckiest will be in Beijing National Stadium on November 4 to actually watch the best players on the planet battle it out live.

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Tickets worth between 280 yuan (US$42) and 1,280 yuan sold out instantly, while one 480-yuan ticket reportedly changed hands for 13,000 yuan.

League of Legends was developed by Riot Games, which is majority owned by Chinese tech giant, Tencent.

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The League of Legends tournament World Championships attracts millions of fans watching the action unfold online. Photo: Dickson Lee
The League of Legends tournament World Championships attracts millions of fans watching the action unfold online. Photo: Dickson Lee

Tickets were quickly cropping up on Taobao, the online shopping site owned by Alibaba Group, with

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