Advertisement

How Tencent blurred the lines of gaming, social networking in Honour of Kings

The multiplayer online battle game has become wildly popular in China – so much so that some are questioning the social responsibility of its maker

Reading Time:4 minutes
Why you can trust SCMP
0
A child plays ’Honour of Kings’ by Tencent in Dezhou, China. Photo: Reuters

After receiving countless requests from friends asking him to teach them gaming skills, Wang Jin, an executive of a Chinese tech start-up near Shanghai, smelled a business opportunity.

Wang’s company, Hangzhou-based Yocaihua, rolled out an unusual service: anyone who wants to improve their performance in the multiplayer online battle arena Honour of Kings can hire a senior player to teach them, at a minimum fee of 20 yuan (US$3) per hour.

“The demand for our coaching service has been growing since its debut in May,” Wang said. “In the beginning, we had less than 100 orders per day; now, the figure climbs to several hundred.”

Most of his clients are Chinese businessmen and white collar workers who are too busy to figure out how to play the game on their own yet are keen to become good at it, Wang said.

For tens of millions of daily users in China, Honour of Kings is an online realm that’s so engaging they really can’t escape, even if they wanted to, as it blurs the line between social networking and online gaming.

Advertisement