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Fortnite’s Summer Skirmish tournament had an embarrassing start (and an early finish)
Bad lag, camping, and an early call to pull the plug
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Why you can trust SCMP

This article originally appeared on ABACUS
We were hoping for a true battle royale experience, with bloodthirsty duels and high-stakes showdowns to be the last player standing.
Instead, the first week of Fortnite’s eight week summer tournament felt like the bits in the Hunger Games where Katniss walks around aimlessly and takes a nap in a tree.
Players camped in their crazy towers, the lag was affecting play, and Epic Games yelled “CUT CUT!” after just four games. No team reached the first place goal of two wins or ten matches played.
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There was so much hope and excitement for the battle royale game’s forage into international esports. Epic poured US$100 million dollars into developing the scene, and the first weekend of Summer Skirmish had a US$250,000 prize pool.
But it was far from a promising start.
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Lag has been the go-to excuse and running joke of competitive gaming -- “that dumb play wasn’t my fault, it was the lag!” But over the weekend, the lag was real, and Epic’s servers could not keep up.
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