This article originally appeared on ABACUS The tears running down their faces told the story. As Team China received their gold medals for Arena of Valor at the Asian Games, that reaction suggested that they didn’t care that esports was only a demonstration sport here. Their emotion showed how much it meant to them… and to esports as a whole. The 2018 Asian Games in Jakarta mark another step forward for the inclusion of esports at traditional sporting events. Earlier this year, there was an esports event at the sidelines of the Winter Olympics in South Korea -- but it wasn’t an official event. This time it was official as a demonstration sport, traditionally seen as the pathway to becoming part of the main games. The Asian Games esports event consisted of five different games: Arena of Valor, Hearthstone, League of Legends, StarCraft II, Clash Royale and Pro Evolution Soccer 2018. And it should probably come as no surprise that China came out on top of Arena of Valor. That’s the international name for Honor of Kings, a mobile MOBA made in China that’s become the country’s most popular game, boasting 200 million monthly players. It wasn’t even close. China dominated Chinese Taipei in the finals (the sporting name for Taiwan), sweeping them by taking two games in the best-of-three format. The second game ended in under 10 minutes. Team China’s domination in the finals is characterized by its ability to win group fights. Compared with MOBA games on PC, massive group fights in AOV seem to be a lot easier to come by. China did not bother too much with laning but rather focus on clearing out the jungle and seizing the Abyssal Dragon , which rewards its capturer experience points and gold. During the two games in the finals, China defeated six Abyssal Dragons while Taiwan took none. On the defensive end, China is also exceptional at boldly rotating its players across all three lanes regardless of their default laning positions. The audacity of their strategy reminds me of how the Golden State Warriors in the NBA play so-called “ positionless basketball ” where players constantly switch after every screen, even at the cost of a mismatch. But that’s not to say that China is invincible at AOV. During the AOV World Cup which just concluded last month, Team Korea and Thailand came as first and second, with Chinese Taipei and China trailing as third and fourth. Unlike China’s high-octane, aggressive style of play (which is actually more or less in line with how Chinese teams play other MOBA games), Team Korea and Thailand played a lot more conservatively, with each side focused on chipping away towers and pocketing just 5 or 6 kills in a game. Nonetheless, China’s success in Jakarta bodes well for the future of esports in Asian Games. That is because the next Asian Games will be held in China’s own Hangzhou, where organizers say esports will be included as an official event. But China’s victory came without any official coverage of the event in the country. While state media CCTV has the exclusive rights to broadcasting the Asian Games, it didn’t allocate any airing time for esports events in Jakarta -- forcing people to turn to Twitch to watch their country’s players in action. Twitch downloads skyrocket in China thanks to esports at the Asian Games Despite China’s love of esports and games, the government has long been wary of video games. Last year it forced Tencent to place a playtime limit on Honor of Kings. Months on, now you can watch Chinese players receive their gold medals for playing that very game. For more insights into China tech, sign up for our tech newsletters , subscribe to our Inside China Tech podcast , and download the comprehensive 2019 China Internet Report . Also roam China Tech City , an award-winning interactive digital map at our sister site Abacus .