Mini games in Tencent’s WeChat are turning everyone into casual gamers in China, especially adults
- Low-skill casual games like Candy Crush Saga are upending stereotypes about what it means to be a gamer
- Adults make up nearly 70 per cent of gamers on WeChat, with an even gender split
In China, it’s become common for kids to see their parents fixated on their smartphones while playing games within WeChat, the country’s biggest social platform. WeChat recently revealed that nearly 70 per cent of gamers on the app are people older than 30.
Gendered stereotypes about gamers also go out the window with casual games, which have a more equitable distribution. WeChat data shows that players of its mini games are split evenly between men and women.
WeChat first introduced some basic games to the platform in 2013. But by 2017, the app allowed developers to make their own full-fledged mini programs. By the end of the year, WeChat developer Tencent brought this functionality to games, giving users the ability to play more sophisticated games that launch within WeChat itself – no need to download a new app.
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The secret to the success of mini games is keeping them casual. Many of these games are strategic, simulation, puzzle and racing games – think Tetris or Temple Run.
Casual games have been a growing category in recent years thanks to the spread of smartphones. They consist of simple but addictive titles like Candy Crush Saga, which accumulated more than 2.5 billion downloads over five years.
WeChat is capitalising on the addictive nature of casual mobile games by making them even more accessible within an app that’s already on nearly every smartphone in China. Li explained that mini games are attractive to players because they’re simple to use and don’t require a separate download. They also fit into the busy schedules of adults, who might use brief moments of spare time to get in a few minutes of gameplay.
With more people flocking to mini games, WeChat is also able to collect more advertising money. The exposure of ads in mini games jumped 80 per cent in the first half of the year compared with the same period last year, according to WeChat.
WeChat also says it’s now planning to improve the quality of mini games, which might be aided by a new investment from its owner. Earlier this week, Tencent announced it was buying a minority stake in Voodoo, a leader in hyper-casual games.