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AbacusTech

Big esports teams look to smartphones with Clash Royale League

Mobile esports is becoming a big deal

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Teams from five world regions will compete in the Clash Royale League world finals later this year. (Picture: ALamy)
Karen Chiu
This article originally appeared on ABACUS
Teams from five world regions will compete in the Clash Royale League world finals later this year. (Picture: ALamy)
Teams from five world regions will compete in the Clash Royale League world finals later this year. (Picture: ALamy)
There were times when the idea that esports on mobile could become as big as it is on PC sounded ridiculous. Some suggested that smartphone games were less complex, and therefore less interesting to watch as a competitive sport. Others believed players are simply less loyal to mobile titles, rendering them unsustainable as a recurring event.

That could all change in 2018.

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Just this week, Tencent-owned Supercell said some of the biggest names in esports are going to battle it out in this year’s inaugural Clash Royale League.

North America is represented by Team SoloMid, 100 Thieves, Cloud9, compLexity, Counter Logic Gaming, NRG, Tribe Gaming, and Immortals. Europe’s competition will feature Team Liquid, Fnatic, SK Gaming, G2 Esports, Team Queso, Team Dignitas, Allegiance, SK Gaming, and Misfits.

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They join teams from China, South Korea, Japan and other Asian regions in the competition, while teams from Latin America will be announced at a later date.

Here’s the fun part: Some of the teams are going to select their rosters from amateur players competing in the ongoing Clash Royale League Challenge. Some 25 million people reportedly signed up for the public competition -- all fighting for a chance to get drafted into a pro team.

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