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Hi-tech pirates outplay vendors in games wars

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When secondary school student Philip Chan goes down to Mongkok to buy games for his Sony PlayStation, the choice is easy.

With department stores selling legal copies of games for between $179 and $400, he instead heads for the small shops and stalls hawking pirated goods, where he can buy a CD-Rom with multiple games for a fraction of the price.

'I'm a student, I can't afford to pay more than $100 a game,' said Mr Chan, 17, whose name has been changed for this story. In all, he owns more than 100 PlayStation games, all of them pirated.

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Like pirated movie video CDs, which spurred the phenomenal local sales of VCD players, the popularity of gaming systems such as the Sony PlayStation, Nintendo64 and Sega Dreamcast in Hong Kong rests largely on the easy availability of cheap pirated game software, either on cartridges or CD-Roms.

But the Japanese makers of these game consoles are not benefiting. They sell game consoles for relatively little, hoping to recoup their investment by selling the games.

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That differs from the personal computer market, where the vendors rarely sell both hardware and software.

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