Disciples II is a turn-based strategy game that is perfect for gamers who no longer have the reflexes of a 12-year-old.
You start the game at your home castle and send out parties to explore the darkened map. The leader of each party is particularly strong and parties are usually limited to the leader plus a handful of other units. A typical Mountain Clan party might consist of a Dwarf Champion leader plus a Hill Giant and a Dwarf Crossbowman.
As you explore the map, you can take over neutral or enemy towns and claim their resources to get your economy going. Unexplored ruins and unexploited gold mines litter the landscape awaiting claimants.
As units gain experience, they gain power both offensively and defensively. Successful leaders can obtain new powers - for example, wield magical artefacts. The experience curve is quite high so you will tend to focus on developing a single main 'killer' party.
The problem is that all your troops are in the same basket. Lose the party and you lose the game.
Multiplayer degenerates into a search-and-destroy mission for the main enemy party.