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Chat, splatter and POP

3-MIN READ3-MIN

AT 6PM PRECISELY, Beijing artist Feng Mengbo starts to send text through the MSN messaging system. We have agreed to meet in cyberspace. It seems a likely spot for an interview, seeing that the 38-year-old is reputed to spend most of his waking hours deliberating over his electronic artworks, wired to the Web.

Our chat will also be an apt test. A strong theme of Feng's art is to explore human communication through a computer. His aim has been to personalise video gaming by creating challenging, intelligent and visually spectacular alternatives of his own.

Will we communicate effectively in this faceless realm?

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We begin by bypassing small talk. There doesn't seem much point without handshakes and facial expressions. Or maybe it's Feng's short, no-nonsense, snappy sentences that are shaping the rapid-fire questions and answers. Did he visit Taipei for the opening of Past Visualized - Future Cloned: Feng Mengbo 1994-2003, a massive retrospective currently occupying the ground floor of the Museum of Contemporary Art? 'It's a pity I didn't go because of Sars,' he types back.

'What are you working on now?' I tap.

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'Finishing the last bit of my work for Q4U. I will go to England to show it to LAB3D,' Feng replies.

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