Gobliins 2 For IBM compatibles THE Goblin King is certainly beset by troubles. The last time round in Gobliiins , he was turned into a raving loony and it took three imps - Hooter, Dwayne and BoBo to set him straight again. This time, it's his son who has been kidnapped by the Demon King and (you guessed it!), like his father, he also has been turned into a bumbling idiot. Hooter, Dwayne and BoBo are tuckered out from saving the King, so for this rescue mission, the goblinshave decided to send Fingus and Winkle - two mischievous imps with an eye on the handsome re-ward offered by the King. These two not-so-handsome goblins make a perfect team: Winkle's reckless and foolish ac-tions are offset by Fingus' practi-cal and careful problem-solving. And, to get what you want, you have to get both of them working together, which is where the simultaneous multi-character mouse control comes in. A click of the mouse and you can get the two characters moving at the same time. Like its predecessor, Gobliins 2 is a mixture of role-playing adventure and puzzle game and getting Fingus and Winkle out of scrapes can be enough to fry your brain. But unlike other role-playing games, Gobliins2 is a lot less intense in storyline and the madcap antics of Fingus and Winkle can be more fun than playing the game. And, don't expect anything but the unexpected from the duo - especially Winkle. Make him fry an egg and he could just decide to eat it himself. Give him a bottle and he'll quench his own thirst first. This is a colourful seven-episode game. The graphics are excellent and, with a sound card, the sound even better. The detailed graphics and lively backgound music almost makes sitting through the introduction again and again. There are a number of languages to choose from but it doesn't really matter which one you pick if you want to listen to their conversation - the goblins speak their own gobbledegook. Fingus and Winkle never die; they get whacked around quite often and even bitten by a piranha, but they always come bouncing back with a laugh. Although catalogues tag this as a Beginner/Intermediate game, there are times when the going can get rather tough.But, on the whole, it's a fun game that is bound to satisfy any die-hard mind-teaser fiend. MEGAHINT: Move your mouse around to identify all the interactive objects before you may give you a hint of what to do next. MEGAHINT: Be careful what you give Winkle to use. Sometimes he comes in really useful but give him anything digestible and he's likely to swallow it whole! MEGAHINT: In the first scene, after you get the bottle, it would be wise to make your way to the fountain to fill it up before you come back to the old-timer. An empty bottle is of very little use. MEGAHINT: Being patient can pay off - especially when you're visiting Tazaar. The cranky guy is not the welcoming sort but if you are persistent, he'll let you in, if only to get some peace. MEGAHINT: You have to wake the nymph up before you can feed her with nectar in Kael's garden. Splash some water on her and you will soon get the right mushroom. MEGAHINT: Some bombs you find in the tower near the castle could come in very useful in dislodging a much-needed carpet. But you'll have to figure out who holds the bomb and who ignites it. MEGAHINT: In Tazaar's room, you need to find the key to the cuckoo clock so that you can get the key to the cellar. Sounds confusing? It's easier than it sounds. Boil some water and all will be revealed. And, remember, everything interactive is there for a reason. Something else could be hidden in the mouth of the tiger rug!