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Shanda prefers free over fee, but rivals not game

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Adoption of gratis games by the mainland's largest operator signals a market shift that could imperil industry sales

Shanda Interactive Entertainment is making waves in China's US$580 million online game industry after switching a popular title to a 'free-to-play' model - a move that could raise expectations that all games should be free and undermine the business of other operators.

Last week, Shanghai-based Shanda said Legend of Mir II would no longer charge for access to its online world, although the company hoped to continue earning sufficient revenue from the game through the sale of virtual in-game items.

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Following the announcement, Shanda's Nasdaq-listed shares fell to new 52-week lows and analysts began trimming their revenue expectations for the company.

'It is a risky move and potentially destructive for the industry,' CLSA analyst Frank Shi said. 'Gamers may develop the perception that games should be free. If they have this mindset, it will be bad news for everybody.'

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In all, Shanda plans to offer three free-to-play titles. While making Legend of Mir II gratis has upset Wall Street, industry analysts were not surprised.

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