It seems the PlayStation Portable (PSP) has become the dumping ground for recycled role-playing games from other consoles. In recent months, we've seen three Final Fantasy sequels and a host of other games resurrected from the digital graveyard and revamped for a PSP outing. Riviera: The Promised Land, from Japanese developer Sting, is one such game. Originally developed for Bandai's WonderSwan Color handheld game console, it has also been adapted for Nintendo's Game Boy Advance (GBA). In the PSP version, the game gets the widescreen treatment with enhanced audio - which was already impressive on the GBA. The plot revolves around Norse mythology. A thousand years before the game's story begins, Ragnarok, an apocalyptic battle between good and evil, saw the gods of Asgard battle the demons of the underworld. On the brink of defeat, the gods sacrificed their lives to create black-winged warriors armed with mighty weapons that would vanquish the demons. These Grim Angels ended the conflict and locked the demons in a realm called Utgard, which was cleansed to become a floating island of peace named Riviera - a place where the gods left their knowledge and power to seven stewards known as the Magi. A thousand years later, signs of the demons' return prompt the Magi to send two Grim Angels to investigate. They receive orders to activate the Retribution, a hidden power of the gods that will kill the demons, but also destroy Riviera and its inhabitants in the process. It is at this point the player takes over the role of Ein, a Grim Angel and skilled swordsman. As with most role-playing games, the player is taught the basics and given tips on how to use various devices. The game features a linear travel progression, where the main character moves from one screen to another. At each screen, a player can use 'look' mode to scan the environment. When a player discovers something, such as an alternate route, it costs a special point, which are gained by defeating demons. In action sequences, the player has to tap the buttons as they are displayed on screen to avoid getting squashed by boulders or poisoned by gas, or to obtain special items. The graphics have a hand-drawn anime style similar to those of Disgaea: Hour of Darkness on the PlayStation 2. The backdrops are nicely done, even though they have been recycled from the game's previous incarnations. The audio, meanwhile, is outstanding, with a synchronised music track and English dubbing that fits the characters. Gamers who did not play this on the GBA two years ago will find this PSP version an enjoyable story-driven adventure with multiple endings. Pros: Good anime-style graphics and an engaging storyline. Cons: Linear progression does not allow a player to return to places visited.