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Game firms tap new markets

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Mainland developers see overseas sales increase fivefold

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Mainland online game companies are enjoying increasing success overseas, especially in smaller countries that cannot support their own game industries.

Fuzhou-based NetDragon was earning more than US$1 million per month from overseas sales, or about 20 per cent of its total revenue, said company chairman Liu Dejian.

More than 500,000 overseas users now play three of NetDragon's games. Its first game, the English version of Conquer Online, a massive multiplayer online role playing game set in a mythical Chinese background, was launched in 2003.

Mr Liu said the company's users now included almost every nationality. About 30 per cent came from North America and 20 per cent from Europe. Another 30 per cent, surprisingly, were from Egypt, even though most of them did not pay. The rest of the customers were from Asia.

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NetDragon's games are free-to-play, but users are charged when they want better costumes or weapons.

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