The much-anticipated release of Grand Theft Auto 4 is expected to fetch US$400 million in its first week. This is the estimate industry insiders have come up with. If correct, it will earn more than most Hollywood blockbuster movies. It is set to surpass even Halo 3, the sci-fi game with an equally impressive global cult following. But there is a deep concern here about the ultra-violent computer game featuring bank robberies, car theft, assassinations and other crimes. It is not the fact that it's making so much money by exploiting violence, but that its legion of fans the world over are willing to pay for legitimate copies. Moral crusaders claim violent and pornographic games encourage criminal and perverted tendencies in people. But if that is the case, computer games with violent and criminal themes ought to be commercially self-defeating. Players of GTA, as fans often refer to the game, ought to do the logical thing and pirate it on a massive scale, then sell bootleg versions around the world. At the very least, it should be uploaded and made available on the internet for free. But all these law-abiding people are content to pay top dollars to play criminals and make its software designers rich. This is proof that violent games pacify just as porn cures the sick.