The latest cinema success has hit the small screen - the Sony PlayStation Portable. Astro Boy: The Video Game is based on the new 3D movie made by local animation house Imagi Animation Studios (Teenage Mutant Ninja Turtles 4) and developed by Chicago-based High Voltage Software (Conduit). It features two familiar side-scrolling styles: platforming and aerial shooter. Neither gives us any novel innovations, but they are solidly designed and will offer hours of fun for younger gamers. Advanced gamers will find it as boring as the Turtles movie tie-in. In the platforming sections, players move from left to right, navigating past typical obstacles such as robot enemies and end bosses. Aside from the standard punches and jumps and combos of both, Astro Boy also has two 'super' abilities: his high-power laser attack and his ability to absorb projectile attacks and replenish his health. The aerial-shooter gaming mode is mostly cloned from the Gradius and R-Type games that were popular in the late 80s, with the addition of Astro Boy's super abilities. As you play, you will find skill upgrades tucked away in nooks and crannies. Finding them requires serious exploring - if you become lazy, you'll run the risk of missing valuable finds. Graphics are passable for a movie tie-in, but given the high-quality 3D imagery that Imagi has pulled off for the cinematic version of Astro Boy, it's surprising the game has such a low polygon count. Most surprising in these sections is the extremely poor lip synching. It is probably safe to say we haven't seen anything of this kind since the 1970s American voiceovers of Chinese martial arts films. Older gamers will find little to get excited about in Astro Boy, but younger players will likely be able to ignore the game's shortcomings and revel in the Japanese boy robot's exciting adventures.