Tactics Ogre - Let Us Cling Together Square Enix The last time I checked, I had clocked in 283 hours, 33 minutes and 34 seconds playing this game - and I still have three more side missions to tackle before I completely beat it. Tactics Ogre - Let Us Cling Together is an extraordinarily addictive turn-based strategy game from Japanese designer Yasumi Matsuno. The version I'm playing is the 2011 English remake of the original Tactic Ogre (first released in 1995 on the Super Famicom) on PSP. The story, told in four chapters, takes place in a fictitious kingdom called Valeria which, after the death of its ruler Dorgalua Oberyth, was split into various warring factions and races, with two particular clans - the Galgastani and Walister - vying for supremacy in the south. Our hero, Denam, his sister Catiua and childhood friend Vyce are Walisters who have joined the Resistance to fight the oppression of the rival clans, which also include the Bakram in the north. If you are new to turn-based strategy games, the learning curve can be extremely steep - I ordered the official strategy guide off the internet so at least I wasn't fumbling in the dark. Tactics Ogre is one of the best PSP games I've ever played. To begin with, there are three routes you can take, each leading your hero to a different outcome. Then there are characters from more than 30 classes - warriors, knights, warlocks, ninjas to name a few - whom you can recruit or unlock to help you fight the enemies. There are numerous side quests - some are optional - where you can find more items and weapons to equip your characters with and more characters to unlock and recruit. And when you think you are done with the story, beating the 'final boss' actually opens up more post-game episodes where more exclusive characters can be unlocked. But here is where a lot of confusion begins: depending on your first playthrough, some of these new episodes will stay unlocked unless you use the 'World Tarot' system to go back to earlier chapters and replay part of the storyline to satisfy certain conditions. There is a risk of over writing all previous progress so you are advised to have multiple saves. True, game battles could do with more strategising and less repetition but you always know there is just one more character you want to recruit and you would risk everything and spend another day or week for it.