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Esports
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Everybody wants a piece of the growing e-sports pie in China

  • Ann Hand, the CEO of Nasdaq-listed Super League, says China is the place to be if companies want to tap the potential of the fast growing e-sports market
  • China set to become the second biggest e-sports market after the US this year

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Online gamers take part in an e-sports competition in Wuhan city, Hubei province, on May 29, 2017. Photo: China Foto Press
Ryan Swift
E-sports is gaining rapidly in popularity and scope in China.

According to industry reports compiled by e-sports analyst Newzoo and consultants PwC, China is set to overtake South Korea as the second largest e-sports market after the US this year and continue to grow at a compound annual rate of 21 per cent until 2023. China will account for US$210 million in revenue this year, compared with US$409.1 million in the US.

In fact, Newzoo said in its 2019 report that the craze for e-sports has grown to such an extent that six cities – Hangzhou, Chongqing, Shanghai, Xian, Sanya and Haikou – are now competing to become China’s e-sports hub.

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Companies like Alibaba Group Holding are also investing in its own top tier e-sports tournament around China where teams of players compete against each other in shared online battlefields. Alibaba owns the South China Morning Post.

The e-sports venue at the Ocean View Court in Cyberport, where a two-week event starts on July 16. Photo: K. Y. Cheng
The e-sports venue at the Ocean View Court in Cyberport, where a two-week event starts on July 16. Photo: K. Y. Cheng
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Chinese cities are already bidding on high profile e-sports events in the way that cities bid for the Olympics, said Jason Fung, director of e-sports for Alisports, Alibaba’s sports division.

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