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Editorial | Tencent right to limit access to online games

  • Despite huge profits, the world’s biggest gaming company by revenue is living up to its responsibilities by restricting how much time and money youngsters can spend on its platform

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Tencent has significantly narrowed playing time for minors on its flagship game Honour of Kings. Photo: Imaginechina via AFP

Online and video games are arguably the most lucrative sector of the entertainment industry, with an estimated 2 billion global players and annual revenue exceeding that generated by films, television and books.

But with profits and popularity can also come societal problems.

The world’s biggest gaming company by revenue, the Chinese firm Tencent, has voluntarily tightened restrictions for those aged under 18 for its flagship title, Honour of Kings .
Beijing, worried about addiction, already has some of the tightest controls and the new limits aim to further curtail spending and playing time.

It is a laudable move, but ultimately, it is up to parents and children to determine the right balance.

Beijing restricts online gaming for minors to 90 minutes a day and three hours on holidays, and requires companies to verify players’ ages and identity.

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