From Candy Crush to Minecraft: the rise and rise of Sweden’s video game industry
Swedish video game makers are being courted by US giants such as Microsoft and EA Games, who pay massive sums for their hugely successful titles
Microsoft raised a few eyebrows in 2014 with the announcement it was spending a hefty US$2.5 billion to buy Mojang, the Swedish developer of world-building game Minecraft.
The reaction among the fast-growing video-game industry in Stockholm was a little different.
“For us, it was like, ‘Microsoft got a pretty sweet deal’,” says Susana Meza Graham, an executive with Swedish video-game maker Paradox.
Minecraft, by the time Microsoft came calling, was a global phenomenon. It instantly gave Microsoft a hugely popular brand with kids and gamers of all ages, as well as the US$100 million or so in profit that Mojang was then pulling in annually.
Bringing Mojang and its 35 employees under Microsoft’s umbrella also put the American company at the centre of a vibrant video-gaming cluster.