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Culture

Films based on video games, and vice versa, are set to take over pop culture

Once associated with low-budget and even lower quality, movies based on video games, much like the superhero movies phenomenon, are destined to become too big to fail

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The casting of respected actor Michael Fassbender as Callum Lynch in Assassin's Creed has helped legitimise the reputation of video-game film adaptations.
James Mottram

As Hollywood truisms go, “video games make bad movies” is up there with screenwriter William Goldman’s infamous “Nobody knows anything.”

Ever since Bob Hoskins slipped on some dungarees and picked up his wrench for 1993’s appalling Super Mario Bros, game-to-movie adaptations have frequently tanked. Everything from Street Fighter to Max Payne to last year’s retro-arcade Pixels , starring Adam Sandler and Pac-Man, has largely evaporated at the box office.

Nonetheless, like that addicted gamer who can’t switch his console off at 4am, Hollywood keeps coming back for one more go. It’s understandable: like comic-books, the current king when it comes to studio source material, games come with a built-in (and very loyal) fanbase and that all-important brand recognition. The revenue streams are also huge, as anyone watching Take Two’s Grand Theft Auto V become the fastest ever entertainment property to reach US$1 billion will have seen.

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Studios have begun to wake up to the fact that movies are no longer the main source of entertainment for the 18-24 demographic who are just as likely to spend their precious dollars on a game as a movie ticket.

“People now see this [gaming] as the creative medium of this time period,” says Harvey Smith, the American designer behind Arkane Studios’ Dishonored and this year’s sequel Dishonored 2. “The same way the novel had a birth, and it first wasn’t taken seriously.”

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The release of Marvel’s Captain America: Civil War this month gave the company an opportunity to release two new games on mobile and Facebook.
The release of Marvel’s Captain America: Civil War this month gave the company an opportunity to release two new games on mobile and Facebook.
While it’s no surprise that Hollywood still wants a piece of the gaming pie, the unsophisticated narrative approach to such adaptations has frequently alienated viewers.
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