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Game review: Dark Souls III hits all the notes Souls fans expect, but surprises too
Latest instalment in franchise lulls the Souls veteran into complacency with its mix of the nostalgically familiar and the new
3-MIN READ3-MIN
Dark Souls III
From Software
3.5/5 stars
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Demon’s Souls was quite the anomaly when it came out. At a time when games were becoming more streamlined, it jettisoned such niceties as a pause button and grew harder the more you died. Furthermore, certain actions, never explicitly disclosed to the player, could shift the world between different “tendencies” altering the game’s possibilities. Without the extensive consultation of an online wiki, much of the game’s depths would be lost on all but the most zealous of players. It made most other role-playing games (RPGs) and action titles seem trite by comparison.
But what was once disarmingly new is now a known entity. 2011’s Dark Souls trimmed some of Demon’s Souls more esoteric elements – its world tendencies and its escalating difficulty tied to failure – while expanding the game’s scope and seamlessly unifying its environments. The game won rapturous praise for its world design and raised the fortunes of its director, Hidetaka Miyazaki, who went on to become president of From Software in 2014. Miyazaki relinquished his directorial role for Dark Souls II (2014), which received favourable reviews when it came out but has since been relegated to the least appreciated game in the canon. Miyazaki’s latest directorial effort, Dark Souls III, comes just one year after he shepherded the development of the Souls offshoot Bloodborne.
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