Gamers better than computers at solving quantum mechanics problems

An online gaming platform is showing that artificial intelligence may still have a lot to learn from the power of human intuition

PUBLISHED : Wednesday, 27 April, 2016, 11:02pm
UPDATED : Friday, 29 April, 2016, 11:53am

Computers have been able to trounce humans at chess for decades, and the ancient game of Go recently fell victim to the latest in neural networked computing, but scientists have found an area where human gamers are proving to be far better than computers – and helping solve troublesome problems in quantum mechanics.

Scientists from Aarhus University in Denmark have set up an online gaming platform called Quantum Moves, where humans play games that generate practical knowledge that can be used to address challenges in the quantum world.

The findings, published in the journal Nature, offer a surprisingly effective method of dealing with still-puzzling problems in quantum mechanics – and show that artificial intelligence may still have a lot to learn from the power of human intuition.

Scientists have been working to develop quantum computing, which takes advantage of the bizarre ways in which matter behaves at the tiniest of scales. Quantum computers have the potential to vastly outstrip the abilities of conventional devices, allowing them to perform a wide range of complex tasks, from cracking encrypted codes to operating self-driving cars.

But the very qualities that make quantum computing such an appealing way to store and process information also make its components exceedingly difficult to work with.

“If you’re not confused about quantum physics, that’s because you haven’t understood it,” says lead author Jacob Sherson, a quantum physicist at Aarhus, echoing a sentiment notably expressed by legendary Danish physicist Niels Bohr. “And that’s why no one thought you could think intuitively or rationally about quantum mechanical processes.”

Classical physics describes the physical world as we experience it at large scales (including the scales we humans operate in); quantum physics rules the world of tiny, particle-sized things, far beyond our perception. Quantum mechanics is built on uncertainties, and on rules that have no analogue in the day-to-day world in which we operate.

For example, according to Heisenberg’s uncertainty principle, you can’t perfectly know a particle’s speed as well as its momentum at the same time. The more accurately you know its position, the more uncertain its momentum, and vice versa. And Schrodinger’s famous feline thought experiment illustrates how a given object can be in two mutually exclusive states at the same time: A possibly poisoned cat in a box is living and dead – until you open the box to observe it. (Of course, this isn’t actually the case with cat-sized things; this effect only works on exceedingly tiny scales.)

For this paper, a team of Danish scientists was trying to deal with the pesky problem of moving atoms around without wrecking the information they contained. The scientists suspended them in “light crystals” and then would use optical tweezers to move them around. But there’s a problem: These atoms easily lose the information they carry.

“We had atoms in arrays like eggs in an egg tray, and we wanted to pick up atoms and move them around,” Sherson said. “But atoms, they are not really balls; they are more like waves. So as soon as you pick them up, they start to slosh and have motion, and it’s very hard to move these things fast.”

Sherson compared the problem to walking with a cup of coffee: if you walk slowly, it’s easy; but if you have to hurry, then it’s very hard to avoid spilling some of that liquid. The same goes for the particle wave: the faster that atom is moved from one location to another, the more likely it is to lose precious information.

So why not just move those atoms at a more sedate pace? Because they can’t hold onto their information for long, and can drop it at the slightest disturbance. If the researchers move too slowly, their particles lose the information anyway.

Researchers have had to rely on powerful computers to try and find tactics allowing them to move the atom at that Goldilocks pace, neither too fast nor too slow. The problem is that computers really aren’t up to this complex task, Sherson says.

If you give a computer this task, it will try to find the answer by checking every single possible solution – a gargantuan task that it would never finish in time. Humans, on the other hand, have a real knack for forgetting, or filtering, information – tossing out irrelevant bits and focusing on the parts that might really matter.

The researchers turned to a fount that many scientists have dipped into in recent years: citizen science, pulling on the collective efforts of lay folk to tackle a given problem. Galaxy Zoo asks people to help classify large numbers of galaxies, and video games such as Foldit have been used to help researchers study protein folding.

“One can do things in games that cannot be done in reality, so gamers are used to experimenting with possibilities that go beyond the classical laws of physics,” Sabrina Maniscalco of the University of Turku in Finland, who was not involved in the study, wrote in a commentary. “Perhaps this ability to think outside the box allows them to make the creative leap necessary to tackle quantum problems.”

In one of the Quantum Moves games, called BringHomeWater, players are asked to transport a moving, water-like wave to a target area as fast as possible without spilling it. They found that the players developed solutions that were far more effective than their computer could – and they did so at speeds that, according to the researchers’ computer simulation, they’d thought impossible.

Their solutions drew upon what Sherson called a “perfect mixture” of classical mechanics as well as quantum mechanics – even though they’re two very different ways of describing the world. On the classical side: accelerating an object down a steep slope will get it to move faster. On the quantum side: if a particle knocks at a barrier enough times, it can eventually appear on the other side – a phenomenon known as “tunnelling”.

“The players somehow have some sort of intuition for this research problem that we didn’t imagine you could use intuition for,” Sherson says. “But placing it in this context of a game enabled humans to sort of look through the complexities of all that quantum-shmantum that we talk about.”