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Game review: Teenage Mutant Ninja Turtles: Mutants in Manhattan – not a patch on the previous outing

It might look the part, but this TMNT offering fails miserably in the one and only area where it has to succeed: combat

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Why you can trust SCMP
When it comes to combat, Teenage Mutant Ninja Turtles: Mutants in Manhattan truly disappoints.
Pavan Shamdasani

Teenage Mutant Ninja Turtles: Mutants in Manhattan

Activision

2/5 stars

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On a whim the other day, I picked up the FC Pocket in Kowloon for HK$250 – it’s a portable Nintendo Famicom System (NES, to you Western folk), modelled on the distinctive controller and jam-packed with more than 500 nostalgia-inducing games. One of them is, of course, TMNT II: The Arcade Game, a veritable classic that I’ve been button-mashing my way through over the past week.

I’ve also been forced to review the latest Ninja Turtles itineration, Mutants in Manhattan, and it’s incredible how over 25 years later, a release with the same characters, same concept and pretty much same beat-’em-up gameplay, isn’t a patch on the eight-bit, side-scrolling original.

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