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Game review: Cornerstone: The Song of Tyrim – a boring and bloody Zelda clone

A blatant rip-off of The Legend of Zelda, this disappointing game fails to reach the heights of that pioneering franchise. Instead, it quickly becomes a senseless bloodbath

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Cornerstone: the Song of Tyrim quickly descends into mindless hack-and-slash monotony with little reward.
Pavan Shamdasani

Cornerstone: The Song of Tyrim

Overflow Games

2/5 stars

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When it comes to classic games, The Legend of Zelda pretty much takes the cake. Many would argue that some plumber’s side-scrolling, mushroom-eating adventures laid much of the groundwork, but no other game before it had explored the vast possibilities of a virtual world: fantasy realms, fascinating characters and massive maps to explore. It’s of little surprise that even to this day, developers are trying and failing to recreate the series’ magic.

Just look at Cornerstone: The Song of Tyrim, a blatant rip-off of the pioneering franchise, with a few touches of the more modern Dark Souls thrown in. Available for the PC, Mac and Linux, the third-person game is generally one of crafting, combat and dungeons. Gamers take on Tyrim, a Viking boy on a quest to find and save a group of warriors who’ve gone missing from his village.

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You’re given the ability to journey to various neighbouring islands and, to be fair, the game starts off decently, with the freedom to explore and create, and initially involving tasks pulling you into this Zelda-like world. It’s only once you start to truly get involved, each environment and conversation harking back to the Wind Waker’s adventures, that it all starts to fall apart.

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