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Culture

Game review: Asemblance is an ambiguous, cryptic and thought-provoking experience

If you consider it not just a game but a work of narrative art with multiple endings, Asemblance will keep your attention like few other outings

3-MIN READ3-MIN
Asemblance is designed to be discussed and unpacked by a community of players.
The Washington Post

Asemblance

Nilo Studios

4/5 stars

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You’re standing in front of a computer terminal. A siren wails above you while a pulsating red light stabs the air. A narrator, who sounds like he could be the successor to the HAL 9000 computer in 2001: A Space Odyssey says that a dire emergency is under way that requires urgent attention. You step up to the terminal and push a button.

The noise subsides. A mini-questionnaire appears on the screen that asks how you’re feeling: good, not good, confused, or angry and confused. After you select your choice the red light gives way to dull, work-appropriate conditions as the narrator tells you that there was no emergency and that everything tat you’ve witnessed up to that moment was a test to see how you would respond under pressure. In the ensuing calm, the narrator asks if you’re sure you’d like to continue with the task you’ve been at for “far too long”.

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A cloud of irony hangs over that statement as Asemblance (for PC and PlayStation 4) is a game that can seemingly be run through in an hour, though by no means is that initial hour likely to satisfy your interest. The game has multiple endings – each more obscure than the last – that complicate rather than clarify your experience. I’ve spent several hours trying to reach the game’s ultimate ending and I have no idea how close or far away I am from completing that task.

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