Review | Game review: Zero Time Dilemma is a disappointing finale to trilogy
Robotic animation, an often incoherent plot and some dismal characters ensure only the most devoted fans will stick this one out

Zero Time Dilemma
Spike Chunsoft
2.5/5 stars
In the Zero Escape trilogy, a psychopath forces the player to solve a series of escape-the-room puzzles while submitting them to all kinds of mind games and threatening to kill them the entire time – yes, it’s basically Saw meets Crystal Maze.
The final game in the saga is Zero Time Dilemma, available for PC, PlayStation Vita and Nintendo 3DS. It functions on the same catchy premise as the first two games: Nine Hours, Nine Persons, Nine Doors and Virtue’s Last Reward. This time, nine people are trapped in some secret facility, and must figure out a way to escape. Some of them know each other, some don’t. They all have secrets, motivations and lives they desperately want to return to.
So far, so Agatha Christie. But the unique thing about the Zero Escape series is its way of telling the story. All the Zero Escape games require constant use of a flowchart menu. Imagine this flowchart: at the top is the beginning of the story, which splits into two as you make some binary decision and continues to split as you make more further on in the story. In Zero Escape: 999, the catalyst was a choice between two doors, each one progressing the story in some way; in Zero Escape: VLR it was choosing whether to ally with or betray your teammates in a mandatory, repeated vote.