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Game review: Deus Ex Mankind Divided gets off to a slow start

The follow-up to 2011’s Human Revolution has shoddy voice-overs and facial animation, but even that can’t hold back the strength of its gameplay

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A screen grab from Deus Ex: Mankind Divided
Deus Ex: Mankind Divided
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Eidos Montreal

3/5 stars

Since the series’ debut 16 years ago, Deus Ex’s primary weapon has been choice: where to go, how to get there, who to speak to and how to speak to them are all up to you in a series where almost every scenario has multiple outcomes.

After releasing 2011’s Human Revolution – a lavishly depicted near-future thriller – to widespread critical acclaim, developer Eidos Montreal’s follow-up, Mankind Divided (for Playstation 4, Xbox One and PC), picks up the exact same threads that its predecessor left tantalisingly unanswered five years ago.

This is a tall order and its makers clearly recognise it, front-ending the game’s campaign with an almost laughably long 12-minute recap to bring you up to speed on everything Deus Ex. Protagonist Adam Jensen returns – still half-Lagerfeld, half-Motorola Razr – working as a special agent at Interpol two years after the events of Human Revolution.

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