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Game review: Bound is art in motion – and unlike any other game

Bound is a deeply emotional adventure that uses dance moves instead of violence as you journey through a hypnotic and hallucinogenic world

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A scene from video game Bound.
Pavan Shamdasani

Bound

Plastic Studios

4 stars

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The gaming world is a little confused these days and developers are styling their releases in three main ways: the least inspired are concentrating solely on narrative, while the most ambitious are focusing on sheer interactivity. And the third group? They’re the outliers in a sense, artistically minded folks who see beauty in everything and attempt to translate it all into a virtual setting.

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Journey, Abzu, Flower – the industry has been awash lately with visually stunning, slightly surreal adventures, and while it’s easy to immediately put Bound in with that crowd, this would do it almost a disservice. On the surface, the game is about the art of dance; more specifically, it follows a wonderfully time-worn story of a princess being tasked with journeying through a series of labyrinths to kill a monster.
Video game Bound looks, feels and sounds like nothing else ever before.
Video game Bound looks, feels and sounds like nothing else ever before.
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