Game review: Worms W.M.D – strategy game is still fresh and fun after two decades
The duelling invertebrates appear in their 20th incarnation and show no signs of squirming their way out of our collective consciousness any time soon
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Worms W.M.D.
Team 17
4/5 stars
It’s been a long time since we heard of Worms. Anyone who begged their parents to buy them a insanely expensive computer in the early ’90s, or who sneakily installed the game from a floppy disk onto their school computers, will know the tactical thrills of Worms. And here we are, decades down the road, older, probably not much wiser, but no less excited when a new version of the game pops up on our radar.
Worms W.M.D. doesn’t revolutionise the franchise – by my count, this is about the 20th entry in the series, not counting spin-offs, clones or straight-up rip-offs, and the “‘if it ain’t broke” adage applies to this more than most in the gaming world.
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