Review | Game review: Destiny: Rise of Iron makes a game out of waiting
Downloadable expansion Rise of Iron is full of promises, which involve long, laborious backtracking through previously completed areas for rewards

Destiny: Rise of Iron
Bungie
2.5/5 stars
In a promotional video accompanying Destiny’s release announcement in 2013, Jason Jones, co-founder of game studio Bungie, said the project had been driven by a desire to occupy as much of their players’ time as possible: “Like, how do you keep a player going for 50 or 100 hours over some number of months? And to not just want to play the game, but to want to play it with their friends?”
When Destiny was finally released in 2014, it felt like a game motivated more by scale than any specific creative vision. It was huge but repetitive and narratively incomprehensible. Players seemed to come to it for its unfinished quality and for the hopeful space of imagination it offered, like a bunch of teens sneaking into a high-rise construction site.
Destiny: Rise of Iron (for the PlayStation 4 and Xbox One) is a reflection of how successful Bungie has been in its original plan for occupying players’ time. It’s another attempt to finish what it began in 2014. The downloadable expansion tells the story of Lord Saladin, a side character from an earlier expansion who handed out armour and weapons for completing special feats in the game’s player-versus-player matches.