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Game review: Mafia III – how can a super-stylish 1960s-set shooter be this boring?

The writing is smart and the characterisation superb, but fatally repetitive gameplay makes Mafia III an offer you can easily refuse

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Mafia III is a squandered opportunity.
The Guardian

Mafia III

2K Games

2.5/5 stars

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America in the 1960s: a presidential assassination, landmark civil rights movements, a nuclear arms race, the birth of modern music, men landing on the moon, the beginning of Star Trek, and a controversial war abroad. This is a remarkable era – one barely seen in video games – and Mafia III makes good use of it as cultural backdrop.

It tells its story well, with smart writing and some superb characterisation that elevate its simple revenge plot. Ultimately, however, it never capitalises on its open world potential, instead succumbing to an almost constant lull of tediously unimaginative repetition that makes for a boring and dated shooter.

Mafia III (for PC and PlayStation 4) starts relatively strongly. Developer Hangar 13 successfully captures the distorted soul of the 1960s and places us in the rugged boots of Lincoln Clay – a biracial orphan and Vietnam veteran recently returned home to the Big Easy inspired city of New Bordeaux. He’s the archetypal Henry Hill protagonist; a likeable, loyal young guy who you root for despite his penchant for murder, torture and other reprehensible hobbies.

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