Game review: Sniper Elite 4 –gory feast of Nazi killing doesn’t miss its target
The game’s famous killcams show in graphic detail the damage you do as you snipe and stab your way through endless Nazis in sun-soaked Italy

Rebellion
3/5 stars
The act of shooting a gun – occasionally dull, frequently unsatisfying, universally overused – has become gaming’s primary interaction. Rather than using firearms as an emotional release or a tense show of force, games often feature the firing of a weapon as a formulaic means of earning progress; to fight your way from A to B to earn a new cutscene, a better weapon or a climactic boss.
Few games nowadays succeed in making the actual act of shooting the main reason to play. But Sniper Elite 4 (for PC, PlayStation 4 and Xbox One) does a superb job of that. By putting you behind a scope, tracking your target from 300 metres away, the game creates a sniping experience that’s so good the rest of Sniper Elite 4 – a serviceable, visually impressive open-world shooter akin to Far Cry – feels generic in comparison.
The game’s unobtrusive, inoffensive plainness in some ways fits quite well into the humdrum second world war-era tale it tells. The deserts of Africa, seen in Sniper Elite 3, are replaced with the Mediterranean countryside of Italy, bringing a whole host of new environments to explore and kill within. You’ll infiltrate quaint Tuscan towns overrun with Nazis, vineyards overrun with Nazis, sun-soaked forest canyons overrun with Nazis, military docks overrun with Nazis, and monasteries perched atop hillsides overrun with, you guessed it, Nazis.