Game review: Halo Wars 2 – bringing back real-time strategy
Microsoft gives the RTS genre a new lease of life, using expertise from some the industry’s best to make a game that is instinctive to play and exciting to watch

Halo Wars 2
Microsoft
4/5 stars
Few genres have fallen from grace quite as fast as the real-time strategy (RTS). It’s now nearly a decade since Starcraft, Command & Conquer and Age of Empires regularly duked it out at the top of the charts. Today, two of those mighty names are no more and even 2009’s Halo Wars, which tried to rethink the whole experience from the ground up, proved to be developer Ensemble Studios’ final game. So all credit to Microsoft for having another go at taking its most treasured product in this most difficult of directions.
Luckily, Halo Wars 2 (for Xbox One and PC) arrives with plenty of shock and awe in its arsenal – not just a rollicking 13-level campaign, but a flurry of multiplayer modes and a whole new game type called Blitz. Development duties have switched to strategy specialist Creative Assembly (the Total War series) and Halo specialist 343 Industries , but otherwise this is instantly familiar stuff to fans of the original.