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The Nintendo Switch in action. Photo: AP

Nintendo Switch is impressive, but needs more games

The Legend of Zelda: Breath of the Wild is a good start for the Nintendo Switch, which will satisfy hardcore gamers, but casual players will probably expect a broader selection than the paltry nine titles that come with the console

Video gaming
When you’re deep in a video game, the last thing you want to do is leave home. If only you could take the game with you for your commute to work or your bus ride to school, or to liven up your lunch hour.

Nintendo’s new Switch console – released worldwide on Friday – tries to address that by letting you play it anywhere. You simply yank the Switch out of its docking station. It functions as a tablet with a built-in display, so you don’t have to worry about finding a TV. Games typically work without a persistent internet connection. Once you’re back home, just slide it back into the docking station to play games on a big-screen TV.

The Switch works like a traditional game console when you want that; it offers portability when you need that.

Placing the controller onto the Nintendo Switch. Photo: AP

The big question, as it so often is with Nintendo, is whether it will be able to deliver enough games. When the console starts selling (in Hong Kong it is retailing for HK$2,340), the Switch will have a paltry nine titles, leaning heavily towards familiar franchises such as Just Dance and Skylanders. By contrast, Sony’s PlayStation 4 and Microsoft’s Xbox One had about 20 games each at launch.

A new hardware introduction is big for any company, and even more so for a company in such a state of transition. Nintendo’s Wii U console bombed when it came out in 2012, and its long-held dominance of the portable game market has been usurped by smartphones and tablets. Its two big successes of 2016 – Pokemon Go and Super Mario Run – were made to be played on other companies’ devices. Pokemon Go wasn’t even developed in-house, but under licence by a California company called Niantic.

The Switch is a gutsy attempt by Nintendo to reclaim its territory in both the home and portable markets.

The console comes with two controllers, known as Joy-Cons. Each has a control stick, four buttons, two triggers, motion sensors and haptic feedback. The right one also has an infrared sensor to detect nearby objects.

On the go, you can turn the tablet into a hand-held game machine by attaching Joy-Cons to each side. Or just prop the tablet on a table with a built-in kickstand and use the Joy-Cons as wireless controllers, just as you would at home. You can also transform the Joy-Cons into a more traditional game controller by sliding them into a wireless grip accessory, which is included.

To play a solo adventure such as Zelda, you’ll need all the buttons on both Joy-Cons. But Nintendo also wants you to play socially, so each Joy-Con functions as a freestanding controller for party games like Just Dance 2017 and Super Bomberman R.

The Joy-Cons are surprisingly comfortable given that they are small, about the size of a chocolate bar. People should be more worried about losing them than getting hand cramps. They slide into slots on the tablet and the grip with a satisfying snap.

The tablet, with the Joy-Cons attached, is about as wide as a standard iPad held horizontally, but just a little more than half as tall. The screen resolution is equivalent to 720p high definition. Zelda looks just about as good here as on your big-screen HDTV. The battery lasts about six hours, though a power-hungry game such as Zelda could cut that down in half.

The Switch has a puny 32 gigabytes of internal storage. You’ll need to buy a memory card if you intend to download plenty of games. Games also come on postage-stamp-sized game cards you slide into a slot on top.

It remains to be seen just how many games you’ll want. There’s a drab collection of multiplayer mini-games, packaged as 1-2-Switch. The package would have been great as a free starter kit; instead you’ll have to pay for it. Snipperclips, is a more inspired cooperative puzzle game. The marquee attraction, of course, is The Legend of Zelda: Breath of the Wild. It is spectacular, but also available on the Wii U, so owners of that console don’t need to upgrade yet.

Hardcore gamers may buy a Switch just for Zelda and spend 100 hours happily wallowing in it. Casual gamers who get by with the occasional fix of Candy Crush Saga on cellphones will probably wish for a broader selection.

A presentation of the Switch in Tokyo, Japan in January. Photo: Reuters

Nintendo says more than 80 games are in development, with homegrown franchise titles such as Super Mario Odyssey, Mario Kart 8 Deluxe and Splatoon 2 coming this year. But Nintendo hasn’t said whether the Switch will get some version of its Virtual Console, which delivered classic hits from the company’s 30-plus-year history to the Wii U.

The Switch hardware is very impressive, and the ability to easily take a game from the living room to the laundromat scratches an itch many people didn’t know they had.

But in bridging two worlds, it sacrifices important pieces of both. It doesn’t have all the functions you want from a tablet; even the Xbox and the PlayStation have web browsers and video apps such as Netflix on their non-portable systems. And the Switch doesn’t (yet) deliver the range of games you want from a home console.

The Wii U failed, in part, because Nintendo left too many of its most beloved heroes idling on the bench. Consoles gathered dust because there weren’t enough compelling games to play.

The long-awaited Zelda is a good start for the Switch, but Nintendo will need to deliver this kind of quality more consistently.

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