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Review | Game review– Gangstar: New Orleans fails in its mission

The latest entry in the Gangstar series tries to follow the proven Grand Theft Auto formula but is dragged down by bland city settings and equally uninspiring gameplay

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Bullets fly in New Orleans in the latest entry in the Gangstar series.
Pavan Shamdasani
Gangstar: New Orleans

Gameloft

2/5 stars

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Gangstar – get it? You’re a gangster, but also a bit of a star in the world inside this video game. If (like me) you’d never heard of this long-running mobile series, it follows the Grand Theft Auto recipe, and changes cities every entry. There are seven of them now, switching it up from Los Angeles to Miami to Rio to, uh, Los Angeles again, Las Vegas, and now we have a Gangstar: New Orleans (available for Android and iOS devices).

I’m not completely clued up about the current state of American crime, but New Orleans never really struck me as the kind of city where open-world GTA-type crime happens. For example, such as when an unrealistically equal number of minority gangbangers and white-trash hoods come together to pull off heists and randomly beat up pedestrians.

So why not New York, London or Hong Kong? That’s what I was thinking when the game was booting up, but completely forgot about that as soon I started to play.

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