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Review | Review: Time Crash is a decent endless-running game for mobile

Very reminiscent of the console game Mirror’s Edge, Time Crash also has you race through urban environments under the clock

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In Time Crash, you are propelled through obstacle courses that must be completed within a certain time.
Pavan Shamdasani

Time Crash
8SEC
3 stars

Time Crash (available for iOS) strongly reminds me the hit game Mirror’s Edge, reappropriated for mobile devices. For those who never played the original, it was a thrilling endless-running game in which you scaled walls, ceilings and other hard-to-reach surfaces through parkour-like moves.

Time Crash does a decent job of replicating all that, moving ME’s third-person perspective to the first-person, and toning down its control scheme to a one-fingered set of taps and swipes.

Surprisingly, the game works well given the context. It’s broken down into a set of levels, each lasting about a minute or so, with a set of clearly marked obstacles giving you less and less time to avoid and evade.

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Levels are always changing though, so dying means you’re dropped back into the beginning of your run, with a slightly different layout this time round. And while that sounds slightly challenging, it can also be a bit confusing, with a couple of glitches causing you to run into random blocks or get stuck in an ever-revolving loop.

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The aesthetic here is a quick 60 frames per second and it’s appealing in a ’90s-futuristic kind of way, and its Lawnmower Man VR-inspired world makes everything feel slightly retro but also innovative. It’s a visual style that was once the norm but has been long forgotten, and given the constant movement of the gameplay, it does a decent job, if at times looking slightly tacky and underdeveloped.

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