Brendan Reilly, CEO of Eon Sports, wears a virtual reality headset playing the company’s Sidekiq software, which is used for training American football players.

Will virtual reality go mainstream with tech giants in game?

Chinese company joins Samsung, Sony, Facebook and Microsoft in pushing frontiers of experience. But will everyone one day have a headset at home, or will professionals such as marketers and engineers be biggest users of VR?

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Brendan Reilly, CEO of Eon Sports, wears a virtual reality headset playing the company’s Sidekiq software, which is used for training American football players.
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